Breaking New Ground in the Hero-Shooter Space
In an age of live-service shooters questioning increasingly skeptical audiences, 2K Games and 31st Union have announced Project Ethos, a free-to-play title set to shake up the genre. Following our exclusive time working with this exciting marriage of hero-shooter and extraction gameplay, we’re here to break down what makes this game both promising and peculiar.
At its core, Project Ethos is a third-person extraction hero-shooter with roguelike elements. While that might sound like a mouthful, the gameplay loop is surprisingly intuitive:
Key Features:
- Teams of three heroes compete in 20-minute matches
- Dynamic mid-match joining system
- Hero-specific weapons and abilities
- PvE events with valuable rewards
- Extraction-based gameplay with risk-reward mechanics
Two Distinct Game Modes
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Trials Mode: The Core Experience
- 20-minute matches with PvEvP elements
- Collection of Trials Cores as the premium currency
- Strategic harvesting decisions
- High-value target rewards through bounty system
- Respawning, much like in the most popular battle royals
Gauntlet Mode: Competitive Tournament Play
- Squad-based tournament format
- Hero evolves between rounds
- Win condition is best-of-three
- Fully PvP-focused
- Competitor-style competitive setting
Heroes and Evolution System
There are six unique heroes, each with:
- Dual weapon loadouts
- Two different abilities
- Character exclusive Evolutions
- Customizable Augments system
The Augments System
Players can utilize extracted Trials Cores to fully customize their heroes using the Augments system. That way, with modifications of such a kind, players can have deep character customization and varied playstyles.
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Strengths and Weaknesses
What’s Great:
- Smooth movement mechanics
- Satisfyingly heavy gunplay
- Well-balanced time-to-kill
- Good depth in strategy through ability usage
- Gripping risk-reward gameplay
What Falls Short:
- Generic designs for characters
- Familiar sets of abilities
- Visual identity is a bit unoriginal
- Roguelike elements
Developer Commitment to Player Feedback
31st Union is playing refreshingly humble with their development approach:
- Actively seeking comments from the players
- No hasty deployment of monetization scheme
- Free-to-play from launch date
- Continued development on further inputs from the community
Conclusion and Potential for Future
Project Ethos, though not a genre-redefining product, promises plenty through aspects like:
- Strong core gameplay mechanics
- Concerned composition of elements already presented
- Sufficient effort at improvement on the part of the developer
- Free-to-play capability
Share your thoughts on Project Ethos or the future of hero-shooters in the comments below and tune into Mad Game Club for more updates from this fast-paced game!
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